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"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
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"More than 70 mind-blowing builds! Spark your imagination with Minecraft build ideas inspired by the world around you. Discover fascinating facts about real-world places and things -- and build them yourself! Learn tips and tricks to become a better Minecraft builder. What will you build first?"--
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"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's...
6) Gaming
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"Do video gaming and STEAM have anything in common? To help answer that, let's define the elements of a video game. In the book The Art of Video Game Design, author Jesse Schell defines a game as a 'problem-solving activity done with a playful attitude.' No matter what video game you play, that game will have four core elements: Aesthetics, Story, Technology, and Mechanics. Aesthetics dictate how a game looks and feels and what you will see and hear...
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"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception,...
8) Game over
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In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them into an army of doom.
9) Slacker
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When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or...
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Packed with expert tips, cheats, and hacks on redstone and with over one hundred screenshots, Hacks for Minecrafters: Redstone shows exactly how the experts wield redstone power and build amazing contraptions. In Minecraft, the risk of attack is ever-present, and players need to utilize every resource available to them, especially redstone.
11) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
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"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger...
14) Deep dive!
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"The adventures continue as Ash, Morgan, and three of their fellow Minecraft players, who can actually enter the game, take a deep dive into the Aquatic biome in this third book in the Woodsword Chronicles. A treasure map promises adventure and the opportunity to explore--but it could also be a trap set by the mysterious Evoker King"--
18) Mario
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Examines the history of Nintendo's Mario video games, covering their creation, characters, popularity, and more.
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"Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included"--Provided by publisher.