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81) Vault of magic
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"Inside Vault of Magic, you'll find a vast treasure trove of enchanted items of every imaginable use--more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that's just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it's all here, ready for you to use in your 5th Edition game." --
82) Deep magic
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"This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for 5th Edition series--more than 700 new and revised spells. And it adds a lot more: 19 divine domains from Beer to Mountain and Speed to Winter; 13 new wizard specialties, such as the elementalist and the timekeeper; 6 new sorcerous origins, including the Aristocrat and the Farseer; 3 otherworldly patrons for warlocks, including the Sibyl; expanded treatment of...
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"You've chosen your class, bought your weapons, and rolled for your stats, and you're now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there's so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities...
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"With tips on everything from fighting dragons to riding them, The Practically Complete Guide to Dragons offers abundant insight into the most awe-inspiring creatures in all the worlds. Detailing the appearance, capabilities, habits, lairs, and treasures of ten dragon kinds, and annotated with the extraordinary wizard Sindri Suncatcher's personal observations and experiences, this beautiful volume will inspire endless adventures in the imagination."...
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"Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths."--Amazon.com.
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Ages ago, giants and dragons raged war across the Savage Frontier. Ancient relics remain, and now the land shudders with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills,...
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"Magic: The Gathering is a fantastical Multiverse of mystical beings, fabled realms, and mythical creatures. Dominating all are the mighty sorcerers known as planeswalkers. To be a planeswalker is to be powerful beyond measure--a wizard who can bend magic to their will and step through the veil of reality itself. These fearsome mages cross between the planes of existence, battling to save others or to destroy them, to fight darkness or to create it....
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The war between elves rages on, with Kirito and Asuna caught in the middle! The forest elves seek the dark elves' Secret Key, but to what end? Though Kirito tries to stay detached, Asuna can't help being swept along for the ride. Kizmel is supposed to be just an NPC, right? But then why does she seem so very human.
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"The Sleeping King is the start of a new fantasy series by New York Times and USA Today bestselling author, Cindy Dees. Dees has won a Golden Heart Award, two RITAs for Category Suspense and Adventure and has also twice snared RT's Series Romantic Suspense of the Year. She is a great storyteller, and the adventures in her more than fifty novels are often inspired by her own life. But as much as she love romances, Cindy's other passion has been fantasy...
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Roll for initiative! Jay, Lana, Drew, Walter, and Shen have played Dice & Deathtraps together since high school. Now, on the verge of graduating college and scattering, they've decided to finally complete their unfinished first campaign. But when Jay's partner Cassandra joins as a new player, Lana's afraid the party won't ever finish their quest...
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"Kick open the door. Kill the monster. Steal the treasure. Screw over everybody you come in contact with. Munchkin Volume one, based on the popular game series, collects stories from the world of the fantasy roleplaying satire. What do Munchkins do? They play for the win. They are rules lawyers. They backstab. They gloat. They whine when someone else backstabs or gloats."--page [4] of cover.
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Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke...
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The wizard Tasha has gathers bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance she has collected and codified them for the enrichment of all! Baked into this book are rule options for all the characters classes in the Player's Handbook-- including new subclasses. And the book is sprinkled with the archmage's musings on everything...