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"From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to learn about their favorite fictional cultures through their unique cuisines and lifestyles. 80 recipes inspired by the magical world of Dungeons & Dragons--perfect for a solo quest or a feast shared with fellow adventurers"--
62) Tome of beasts
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"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
63) Monster manual
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The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.
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"The beholder Xanathar, Waterdeep's most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything! Assembled here for the first time are a set of new rules and story options for all the character classes in the Player's Handbook, including over twenty-five new subclasses. The book also presents...
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A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace?or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent...
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"Because challenging your players shouldn't be so hard... The Game Master's Book of Traps, Puzzles and Dungeons provides endless options for populating your adventures with perplexing riddles, puzzles, spiked pits, Rube Goldberg-style death traps and much more -- everything you need to push your adventurers to their limit and bring new levels of excitement (and anxiety) to your campaign. Whether part of a preplanned adventure or a random encounter,...
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In the year 2022, some six thousand gamers excitedly explore the new Sword Art Online, which manipulates users' brain waves to create a wholly realistic gaming experience, but soon learn it lacks a log-out button and to escape they must conquer all one hundred floors--or die trying.
72) Role playing
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"An unapologetically grumpy 48-year-old recluse, Maggie, to appease her college-aged son, joins an online gaming guild where she forms an online connection with Otter, a 50-year-old optimist, but when they take their relationship into real life, things do not go as planned"--
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"Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito. But when Asuna goes to face this duelist, she receives something she never expected: an invitation to an exclusive guild. But what is their goal?"--Amazon.com.
74) Deep magic
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"This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for 5th Edition series--more than 700 new and revised spells. And it adds a lot more: 19 divine domains from Beer to Mountain and Speed to Winter; 13 new wizard specialties, such as the elementalist and the timekeeper; 6 new sorcerous origins, including the Aristocrat and the Farseer; 3 otherworldly patrons for warlocks, including the Sibyl; expanded treatment of...
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Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming,...
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When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others...
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"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything...