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"Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape"--
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Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the back wall--and all Cameron wants to do is to conquer the...
4) War stories
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"Twelve-year-old Trevor Firestone loves playing war-based video games and he idolizes his great-grandfather Jacob who came home from World War II a celebrated hero; now ninety-three Jacob wants to retrace his journey in memory and reality and return to the small French village that his unit liberated, and Trevor is going with him--but not everyone in the town want Jacob to come, and Trevor is going to learn an important lesson: real war is not a video...
5) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
8) The insiders
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"Twelve-year-old Héctor Muñoz, fleeing from bullies, discovers a magical closet that not only provides him sanctuary, but also unites him with two other kids facing similar problems at their own schools, helping them find friendship and strength in each other"--OCLC.
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"An anthology of six original Last Kids short stories, designed to bridge the gap between books 6 and 7, features contributions by prominent graphic artists and finds Jack and his friends spinning yarns about their over-the-top post-apocalyptic adventures."--Provided by publisher.
11) The good war
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There's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can...
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"It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation. Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into...
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Can the nerds handle the high seas? It's anchors aweigh for this motley crew of middle grade, video-gaming heroes. In the exciting third book of the Nerdy Dozen series, Neil Andertol and his friends are in for their toughest mission yet! Neil and his crew have reunited at Reboot Robiski's video-game convention in order to try the brand-new underwater game Captain Jolly's Shark Hunt. Except that their win only leads to trouble. Neil, Sam, and Biggs...