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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
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"Michael used to live the game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day....
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"The inventive and hauntingly timely story of a seventeen-year-old coder's catapult to stardom, reminiscent of The Social Network with a Ready Player One twist. For seventeen-year-old Opal Hopper, code is magic. She can build entire worlds from scratch -- shimmering lakes, Mars craters, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note,...
5) Cut off
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When something goes horribly wrong during the filming of a new virtual reality show, teenaged contestants are trapped in a simulation, questioning how much of the game is real.
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With the gang spread across the country (and beyond) at college, Spencer is back to feeling out of place, even when he returns home over winter break. Desperate to escape his grandfather who is sharing his room, and to feel confident again, he attempts to fix the broken Jumanji video game, giving his friends no choice but to level up and return to rescue him.
8) Insignia
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Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagonal Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
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"Having finally reached the northern Kingdom of Helshper, Cayna's first task is to deliver the letter she's been entrusted with...to none other than her grandson, Caerick! After a surprise meeting with her ever-expanding family, Cayna is off to seek out a new Guardian Tower: the Crescent Moon Castle. But a party of bandits--led by a foe unlike any she's faced so far--insists on getting in her way"--
11) Unplugged
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In the App World, Skye is a sixteen-year-old virtual girl without any glamorous downloads or fancy effects. She joined the App World for the promise of a better, virtual life, but she's looking forward to her seventeenth birthday, when she gets to unplug, see her mother and sister again, and decide which world she belongs in once and for all. Without warning, the border between worlds suddenly closes. Skye is trapped, and her only chance to unplug...
12) The mind virus
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The exhilarating conclusion to the Unplugged trilogy, which New York Times bestselling author Cass Morgan praised as chilling and addictive and Booklist and SLJ compared to FEED by M. T. Anderson. In the tradition of M. T. Anderson's Feed and Scott Westerfeld's Uglies, The Mind Virus is the thrilling conclusion to the Unplugged series, which Kass Morgan, New York Times bestselling author of The 100, called chilling and addictive. Skylar Cruz has managed...
14) Vortex
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"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
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"When Keina Kagami's life support accidentally gets cut off, she suddenly finds herself in the body of the high elf Cayna, her avatar in the VRMMORPG known as Leadale. But two hundred years seem to have passed from when she last logged in, and as she seizes this second chance at life in a world both familiar and strange. She'll have to figure out for herself just how much as changed in all that time..." --
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"Cayna is more than a little overwhelmed by all the changes to the world of Leadale during the unexplained 200-year gap from when she last logged in, but she decides her best move is to leave the remote village where she started to go seek more information. Next stop--the royal capital of Felskeilo, where all her children happen to be employed in various positions of power!"--Publisher's description.
17) Otherworld
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"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--
19) Strange exit
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Seventeen-year-old Lake seeks the secret heart of the computer simulation that safeguards passengers aboard a ship orbiting a post-apocalyptic Earth, on a quest that will either save or destroy them all.
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Since meeting Kuroyukihime, an avatar in a virtual world, Haruyuki has managed to grow up a bit, but in the Accelerated World, he must now subjugate a cursed piece of enhanced armament which is polluting the minds of the duel avatars that don it and only Silver Crow, the sole duel avatar with the power of flight, can apprehend the relic.