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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
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"The inventive and hauntingly timely story of a seventeen-year-old coder's catapult to stardom, reminiscent of The Social Network with a Ready Player One twist. For seventeen-year-old Opal Hopper, code is magic. She can build entire worlds from scratch -- shimmering lakes, Mars craters, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note,...
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"Michael used to live the game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day....
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"Bianca Cooper, a normal sixteen-year-old student, escapes into the world of Minecraft after getting into a terrible car accident. Soon, however, she realizes she is trapped inside the game, and the in-game characters who have been attacking her resemble figures from her real life."-- Provided by publisher.
10) Side life
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"Smart, paranoid literary science fiction crossover for fans of Blake Crouch and Philip K. Dick, set in present-day Seattle. Vin, a down-on-his-luck young tech entrepreneur forced out of the software company he started, takes a job house-sitting a beautiful Seattle mansion. There he discovers that the owner--who has been missing for a year--has built a secret basement lab. In the lab there are computers, wired caskets, and a thick, dog-eared notebook...
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John Chu is a "sherpa"-- a paid guide to online role-playing games like Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse. Their new client "Mr. Jones" is offering a ridiculous amount of money for a comprehensive tour...
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When the company behind Virtual Children creates a reality TV show called "The Substitute," 10 couples compete to raise a Virtual Child from birth to age 18 in a nine-month period where the prize is the right to keep their virtual child or risk it all for the chance of a real baby.
13) Heir apparent
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While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
15) Cut off
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When something goes horribly wrong during the filming of a new virtual reality show, teenaged contestants are trapped in a simulation, questioning how much of the game is real.
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The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world.--Publisher
17) The eye of minds
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"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secret's out"-- Provided by publisher.
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"Having finally reached the northern Kingdom of Helshper, Cayna's first task is to deliver the letter she's been entrusted with...to none other than her grandson, Caerick! After a surprise meeting with her ever-expanding family, Cayna is off to seek out a new Guardian Tower: the Crescent Moon Castle. But a party of bandits--led by a foe unlike any she's faced so far--insists on getting in her way"-- Provided by publisher.
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Creating worlds is what I do, says Richard Bartle, virtual world pioneer and co-creator of the first MUD, or multi-user dungeon game. In this program Bartle, Second Life creator Philip Rosedale, and others involved in digital reality discuss the development and philosophy of online gaming worlds. A couple who spends at least 30 hours a week on Second Life are among the enthusiasts who explain what makes the metaverse so compelling, and the founder...
20) Virtual reality
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Explores the history and technology of virtual reality for young readers.