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"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
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"More than 70 mind-blowing builds! Spark your imagination with Minecraft build ideas inspired by the world around you. Discover fascinating facts about real-world places and things -- and build them yourself! Learn tips and tricks to become a better Minecraft builder. What will you build first?"--
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"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's...
5) Gaming
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"Do video gaming and STEAM have anything in common? To help answer that, let's define the elements of a video game. In the book The Art of Video Game Design, author Jesse Schell defines a game as a 'problem-solving activity done with a playful attitude.' No matter what video game you play, that game will have four core elements: Aesthetics, Story, Technology, and Mechanics. Aesthetics dictate how a game looks and feels and what you will see and hear...
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"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception,...
7) Game over
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In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them into an army of doom.
8) Slacker
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Description
When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or...
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Packed with expert tips, cheats, and hacks on redstone and with over one hundred screenshots, Hacks for Minecrafters: Redstone shows exactly how the experts wield redstone power and build amazing contraptions. In Minecraft, the risk of attack is ever-present, and players need to utilize every resource available to them, especially redstone.
10) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
12) Deep dive!
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"The adventures continue as Ash, Morgan, and three of their fellow Minecraft players, who can actually enter the game, take a deep dive into the Aquatic biome in this third book in the Woodsword Chronicles. A treasure map promises adventure and the opportunity to explore--but it could also be a trap set by the mysterious Evoker King"--
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Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
17) Game on
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"Samara Reynolds has built a large following as a gamer under an anonymous screenname, and uses her skills as a DEIA consultant to advocate for equal representation in video games. When she posted a video critiquing the popular game Legendsfall, she knew she'd get a reaction from her fans, but the video leads to hundreds of female gamers critiquing the game and its company, Artemis Games. The only thing more unexpected than starting an online movement...
18) Into the game!
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"Five young Minecraft players in the real world find themselves transported inside the game they love. But now it's not a game--and they will have to use everything they know to explore, build, and survive!"--
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"This handy, to-the-point reference guide for video game development emphasizes the significance of storytelling and writing skills for creating today's most popular, narratively-engrossing video games. Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor...
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Description
Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the back wall--and all Cameron wants to do is to conquer the...