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"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
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"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's...
4) Gaming
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"Do video gaming and STEAM have anything in common? To help answer that, let's define the elements of a video game. In the book The Art of Video Game Design, author Jesse Schell defines a game as a 'problem-solving activity done with a playful attitude.' No matter what video game you play, that game will have four core elements: Aesthetics, Story, Technology, and Mechanics. Aesthetics dictate how a game looks and feels and what you will see and hear...
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"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception,...
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"Be careful of what you mod for, you just might get it! The new kid, Theo, has modding skills that are just right for adventuring in the mysterious world of Minecraft, but his meddling may have also just created a monstrous new threat. Now his friends don't trust him, but it's going to take everyone working together to defeat this hostile mob and face the changes caused by a crack in the code!"-- Publisher.
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Packed with expert tips, cheats, and hacks on redstone and with over one hundred screenshots, Hacks for Minecrafters: Redstone shows exactly how the experts wield redstone power and build amazing contraptions. In Minecraft, the risk of attack is ever-present, and players need to utilize every resource available to them, especially redstone.
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"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger...
9) Game over
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In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them into an army of doom.
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"Journey into a lawless land and take its toughest trials in this official Minecraft novel! All of Cecelia Alao's friends call her Cece. All one of them. But she and Therese are so close that one friend is all Cece needs. Both at school and in their shared Minecraft world, Cece and Therese are inseparable. Until the night before the first day of school, when Therese sends Cece a message, three words that change everything: We are moving. Therese's...
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"Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included"--Provided by publisher.
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"From movies and actors to video games and superheroes, these information-packed books cover the exciting world of entertainment. In the Entertainment Encyclopedias series, learn about influential movies that changed the film industry and impacted US culture, and get to know the actors who have brought these movies to life. Discover thrilling video games made in the 1950s and onward, and learn about superheroes, their powers, and their enemies." --...
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"A pathbreaking new way to examine US history, through the lens of a bestselling video game. Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved by millions, they've been widely acclaimed for their realism and attention to detail. But how do they fare as recreations of history? In this engaging book, award-winning American history professor Tore Olsson...
19) Slacker
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When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or...
20) Gamerville
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"Max Lightning is howling at the moon--he's finally qualified for Gamerville, a championship where players compete to be top dog in the multiplayer video game Lone Wolf of Calamity Bay. But his dreams of domination are doomed when his parents send him to Camp Reset. Gone are the long nights of downing energy drinks and getting copious amounts of screen time. They've been replaced with fresh air and group activities under the hot sun--a shock to the...