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"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's...
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"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
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"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception,...
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Examines the stories behind the creators of several popular video game titles, and how these creators came up with their ideas, including Ken Levine with his "Bioshock" games, Shigeru Miyamoto with "Super Mario," Yuji Naka with "Sonic the Hedgehog," and Todd Howard with "The Elder Scrolls V: Skyrim."
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"Role-playing game historian Ben Riggs unveils the secret history of TSR -- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game....
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"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger...
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"Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included"--Provided by publisher.
8) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
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Details the skills and education necessary to get a job as a video game designer and outlines the types of tasks these individuals complete. Offers tips on getting one's foot in the door and learning the skills necessary to get started in this career. Includes color photographs and additional reading sources.
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"Melody Joo is thrilled to land her dream job as a video game producer, but her new position comes with challenges: an insufferable CEO; sexist male coworkers; and an infuriating - yet distractingly handsome - intern, Nolan MacKenzie, aka "the guy who got hired because his uncle is the boss." Just when Melody thinks she's made the worst career move of her life, her luck changes. While joking with a friend, she creates a mobile game that has male strippers...
13) The love game
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Tyler Anderson is poised to take over the reins of his family-owned computer gaming company. But first he has to launch his latest invention. That means teaming up with self-made marketing consultant Iris Beharie, whose brash confidence and sizzling beauty throw him off his game. Landing the plum Anderson Adventures account could save Iris's fledgling PR firm and prove she has what it takes to succeed. Too bad Tyler doesn't play well with others ....
14) Game on
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"Samara Reynolds has built a large following as a gamer under an anonymous screenname, and uses her skills as a DEIA consultant to advocate for equal representation in video games. When she posted a video critiquing the popular game Legendsfall, she knew she'd get a reaction from her fans, but the video leads to hundreds of female gamers critiquing the game and its company, Artemis Games. The only thing more unexpected than starting an online movement...
16) The never game
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"From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons....
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With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.