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1) Game over
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In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them into an army of doom.
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"Musical lover Riley has big aspirations to become a director on Broadway...but when Riley takes her mom's car without permission, she's grounded and stuck with the worst punishment: spending her after-school hours working at her dad's game shop. Riley can't waste her time working...so she convinces Nathan--a nerdy teen employee--to cover her shifts and, in exchange, she'll flirt with him to make his gamer-girl crush jealous...Soon, Riley starts to...
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Soon after receiving an anonymous message stating that she has twenty-four hours to play a game by the sender's rules or he will kill her sister, sixteen-year-old Crystal Donovan realizes that cooperating will destroy her friends' lives and she must figure out a way to beat the kidnapper at his own game before she loses everything.
7) Epic
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On New Earth, a world based on a video role-playing game, fourteen-year-old Erik pursuades his friends to aid him in some unusual gambits in order to save Erik's father from exile and safeguard the futures of each of their families.
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"Cahira and Orion are twin monster hunters under the tutelage of Senan the Thorough. After an intense battle with an enchanted wither, their mentor is eaten and the twins are now alone! The two hunters go on a mission to get their mentor back, and meet an unlikely ally along the way! Stumbling into her underground home, Cahira and Orion meet Atria--a girl cursed as a monster lure! The twins convince Atria to join their rescue mission to use her monster-attracting...
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Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the back wall--and all Cameron wants to do is to conquer the...
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Description
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry."--
13) Vortex
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"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
14) Insignia
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Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagonal Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
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Riley Shiner is obsessed with a video game based on a real haunted house in his neighborhood. He has played the game so often he knows it by heart, but there's a level he just can't seem to beat. Riley and his twin sister Scarlet know the haunted house is full of monsters and evil spirits, but decide to spend the night there anyway.
16) Slay
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English
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9th-10th Grade Reading
High School Project Lit Titles
Not your average high-school (book display)
Project Lit - Full List
High School Project Lit Titles
Not your average high-school (book display)
Project Lit - Full List
Description
An honors student at Jefferson Academy, seventeen-year-old Keira enjoys developing and playing Slay, a secret, multiplayer online role-playing game celebrating black culture, until the two worlds collide.
19) Into the game!
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"Five young Minecraft players in the real world find themselves transported inside the game they love. But now it's not a game--and they will have to use everything they know to explore, build, and survive!"--
20) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...