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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
3) Winterhouse
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Elizabeth, eleven, spends Christmas break at Winterhouse hotel under strange circumstances, where she discovers that she has magic, and her love of puzzles helps her solve a mystery.
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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
7) Who done it?
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The simple text asks the reader a series of questions about the characters on each page, and the child must seek out the visual clues to answer.
8) Floors
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Ten-year-old Leo's future and the fate of the extraordinary Whippet Hotel, where his father is the maintenance man, are at stake when a series of cryptic boxes leads Leo to hidden floors, strange puzzles, and unexpected alliances.
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Thanks to a DNA test, Avery Grambs knows that she is not a Hawthorne by blood, but clues pile up hinting at a deeper connection to the family than she had ever imagined. Grayson and Jameson, the enigmatic and magnetic Hawthorne grandsons, continue to pull Avery in different directions. Tobias Hawthorne left his entire fortune to Avery, a virtual stranger, rather than to his own daughters or grandsons ... and there are those who will stop at nothing...
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"Twelve clues. Twelve keys. Twelve days of Christmas. But how many will die before Twelfth Night? The annual Christmas Game is afoot at Endgame House, the Armitages' grand family home. This year's prize is to die for -- deeds to the house itself -- but Lily Armitage has no intention of returning. She hasn't been back to Endgame since her mother died, twenty-one years ago, and she has no intention of claiming the house that haunts her dreams. Until,...
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"Knox, a snail mail carrier, delivers packages with a smile--and a hilarious joke for each recipient. In this pun-filled Level 2 Highlights Puzzle Reader, readers must solve six mazes to help Knox deliver the mail on time for the Mail Day Parade. With bonus knock-knock jokes, Knox Knocks: Hooray for Mail Day! is perfect for beginning readers."--
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"Knox, a snail mail carrier, delivers packages with a smile--and a hilarious joke for each recipient. In this pun-filled Level 2 Highlights Puzzle Reader, readers must solve six mazes to help Knox deliver the mail with time to spare so he can celebrate his birthday. With bonus knock-knock jokes, Knox Knocks: Special Delivery is perfect for beginning readers."--
16) The final gambit
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Avery's fortune, life, and loves are on the line in the game that everyone will be talking about. To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets, and...
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Cruciverbalists, rejoice!!! Pick up a pencil and get ready to solve the puzzle—and a puzzling murder—in this lively debut of a unique amateur detective, Miss Cora Felton, the reigning queen of crosswords. Cora's an eccentric old lady with a nationally syndicated puzzle column, an irresistible urge to poke into unsettling events, and a niece who's determined to keep her out of trouble. In a slyly amusing and wickedly suspenseful mystery, this delightful...
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It's springtime at Winterhouse and Elizabeth is settling into the joyful chaos of her new home. But it isn't long before she and Freddy are drawn into an ominous new mystery. Guests at the hotel start behaving oddly, and Elizabeth's powers manifest in thrilling--sometimes frightening--new ways. As unnatural tremors shake the foundations of Winterhouse, Elizabeth hears cries for help from Gracella Winters, a villain she'd thought dead and gone for...