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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
2) Winterhouse
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Elizabeth, eleven, spends Christmas break at Winterhouse hotel under strange circumstances, where she discovers that she has magic, and her love of puzzles helps her solve a mystery.
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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
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"Twelve clues. Twelve keys. Twelve days of Christmas. But how many will die before Twelfth Night? The annual Christmas Game is afoot at Endgame House, the Armitages' grand family home. This year's prize is to die for -- deeds to the house itself -- but Lily Armitage has no intention of returning. She hasn't been back to Endgame since her mother died, twenty-one years ago, and she has no intention of claiming the house that haunts her dreams. Until,...
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Avery's fortune, life, and loves are on the line in the game that everyone will be talking about. To inherit billions, all Avery Kylie Grambs has to do is survive a few more weeks living in Hawthorne House. The paparazzi are dogging her every step. Financial pressures are building. Danger is a fact of life. And the only thing getting Avery through it all is the Hawthorne brothers. Her life is intertwined with theirs. She knows their secrets, and...
10) Floors
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Ten-year-old Leo's future and the fate of the extraordinary Whippet Hotel, where his father is the maintenance man, are at stake when a series of cryptic boxes leads Leo to hidden floors, strange puzzles, and unexpected alliances.
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It's springtime at Winterhouse and Elizabeth is settling into the joyful chaos of her new home. But it isn't long before she and Freddy are drawn into an ominous new mystery. Guests at the hotel start behaving oddly, and Elizabeth's powers manifest in thrilling--sometimes frightening--new ways. As unnatural tremors shake the foundations of Winterhouse, Elizabeth hears cries for help from Gracella Winters, a villain she'd thought dead and gone for...
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Thanks to a DNA test, Avery Grambs knows that she is not a Hawthorne by blood, but clues pile up hinting at a deeper connection to the family than she had ever imagined. Grayson and Jameson, the enigmatic and magnetic Hawthorne grandsons, continue to pull Avery in different directions. Tobias Hawthorne left his entire fortune to Avery, a virtual stranger, rather than to his own daughters or grandsons ... and there are those who will stop at nothing...
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"All the world is a puzzle, and Mike Brink--a celebrated and ingenious puzzle constructor--understands its patterns like no one else. Once a promising Midwestern football star, Brink was transformed by a traumatic brain injury that caused a rare medical condition: Acquired Savant Syndrome. The injury left him with a mental superpower--he can solve puzzles, calculate equations, and see patterns in ways ordinary people can't. But his condition has also...
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Back at the Winterhouse hotel for another holiday season, Elizabeth and Freddy, who love puzzles, dig deeper into the mystery surrounding a hotel guest who left behind odd artifacts, including a magical book that evil Gracella Winters once attempted to use to gain destructive power over the entire Falls lineage.
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"Judith Potts is seventy-seven years old and blissfully happy. She lives on her own in a faded mansion just outside Marlow, there's no man in her life to tell her what to do or how much whisky to drink, and to keep herself busy she sets crosswords for The Times newspaper. One evening, while out swimming in the Thames, Judith witnesses a brutal murder. The local police don't believe her story, so she decides to investigate for herself, and is soon...