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The Map to Everywhere is highly sought for obvious reasons. Master thief Fin wants it so he can find his mother. Suburban schoolgirl Marrill needs it to get back to her world after becoming trapped in the Pirate Stream. Marrill and Fin band together to find the map before the evil captain of a ghost ship can get it first.
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She has only seen the world through maps. She had no idea they were so dangerous. Boston, 1891. Sophia Tims comes from a family of explorers and cartologers who, for generations, have been traveling and mapping the New World -- a world changed by the Great Disruption of 1799, when all the continents were flung into different time periods. Eight years ago, her parents left her with her uncle Shadrack, the foremost cartologer in Boston, and went on...
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Determined to run away from her home in the Valley, an area controlled by the tyrannical Night Coats, Alidade stumbles upon a magical hideaway that belongs to the long-lost peacekeepers known as the Mapmakers, and accidentally brings to life a magical creature who is meant to protect the Valley.
6) Mapmaker
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Walt's magical ability to bring maps to life puts him, his twin sister Van, and new friend Dylan in danger when an enchanted heirloom strands them in the fantastical world of Djaruba and they discover a malevolent rival to the kingdom, a fellow mapmaker, has nefarious plans for Walt.
10) The map trap
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Sixth-grader Alton Barnes loves maps, and when his portfolio of secret maps is stolen, he begins getting notes with orders that he must obey to get the maps back but, with the help of a popular classmate, he just might succeed before his teacher, principal, or someone else learns he has been studying and mapping things about them.
11) Quest
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In the Caldecott Honor-winning Journey, much of Becker's energy was devoted to the story's exquisite backdrops. Now, in the second wordless book of his planned trilogy, the focus is on his characters. On a rainy day in a city park, the girl who starred in Journey and the boy introduced at the end take refuge by a doorway under a bridge. To their surprise, a king emerges from the door just long enough to pass the two a map before soldiers apprehend...
14) The crimson skew
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In a world transformed by 1799's Great Disruption--when all of the continents were flung into different time periods, Sophia Tims journeys home to Boston, anticipating her reunion with Theo, but he has been conscripted to fight in the Western War, Prime Minister Broadgirldle's twisted vision of Manifest Destiny.
15) Mapping Sam
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"An adventurous cat named Sam explores her neighborhood at night, and maps of all types reveal her journey, illuminating different points of view and the various spots Sam visits"--
16) Enter the core
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"Max Tilt thinks his luck is finally changing, thanks to his great-great-great-grandfather Jules Verne's unfinished, unpublished manuscript, The Lost Treasures. Using the clues Verne left behind, Max and his cousin Alex were able to bottle the magical healing elements needed to cure his mother's illness just in the nick of time. But then Max and Alex discover that the vials were stolen by their former friend, Bitsy. She has plans to use them to save...
17) Kat's maps
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Kat, who loves to make maps of all sorts of places and things, gives a special map to Jack.
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Before Gabe moves from San Francisco, he and his friends Brett, Lily, and Kaz perform a ritual, based on the power of the elements, that promises to bind them together forever. Then strange things begin happening and they learn a cult is trying to merge their world with its dark twin, Arcadia. Gabe's bloodline is tied to the barrier between the worlds, and he and his friends are the only ones that can save San Francisco from merging with a frightening...
20) Iron tide rising
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"Fin and Marrill's final adventure takes them to the Mirrorweb, the heart of the Pirate Stream, where they must confront an old friend who has become their worst enemy"--