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Sci-fi’s favorite antisocial A.I. is back on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions about where Dr. Mensah's SecUnit is.
And Murderbot would rather those questions went away. For good. --
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"Murderbot returns in its highly-anticipated, first, full-length standalone novel, Network Effect. You know that feeling when you're at work, and you've had enough of people, and then the boss walks in with yet another job that needs to be done right this second or the world will end, but all you want to do is go home and binge your favorite shows? And you're a sentient murder machine programmed for destruction? Congratulations, you're Murderbot....
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After the premature death of Matthew Sobol, a legendary computer game designer, a daemon that he designed to dismantle society and bring about a new world order is activiated and it's up to an unlikely alliance to decipher Sobol's intricate plans and wrest the world from the grasp of his computer program.
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In "Alone Together," MIT technology and society professor Sherry Turkle explores the power of our new tools and toys to dramatically alter our social lives. It's a nuanced exploration of what we are looking for--and sacrificing--in a world of electronic companions and social networking tools, and an argument that, despite the hand-waving of today's self-described prophets of the future, it will be the next generation who will chart the path between...
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It has a dark past - one in which a number of humans were killed. A past that caused it to christen itself Murderbot. But it has only vague memories of the massacre that spawned that title, and it wants to know more. Teaming up with a research transport vessal named ART (you don't want to know what the A stands for), Murderbot heads to the mining facility where it went rogue. What it discovers will forever change the way it thinks...
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Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear. Each chapter features experiments to get you comfortable with the technology and...
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Most books on AI focus on the future of work. But now that algorithms can learn and adapt, does the future of creativity also belong to well-programmed machines? To answer this question, Marcus du Sautoy takes us to the forefront of creative new technologies and offers a more positive and unexpected vision of our future cohabitation with machines.--
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"If you're like most people, you probably believe that humans are the most intelligent animals on our planet. But there's another kind of entity that can be far smarter: groups of people. In this groundbreaking book, Thomas Malone, the founding director of the MIT Center for Collective Intelligence, shows how groups of people working together in superminds--like hierarchies, markets, democracies, and communities--have been responsible for almost all...
14) Virtual society
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"An eye-opening, myth-busting exploration of the metaverse, its ancient origins, and how the exchange of value and ideas within virtual words will expand the possibilities of human life-from the visionary co-founder of one of today's most innovative technology companies. The concept of "the metaverse" has recently exploded in the public consciousness. But its contours remain elusive. Is it merely an immersive virtual reality playground, one which...
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"An adolescent math wiz unintentionally plunges the virtual world into chaos by solving a numerological riddle that makes the global network vulnerable to attack. When Natsuki asks Kenji to pose as her boyfriend at her grandmother's upcoming birthday party, the smitten young numbers man jumps at the opportunity. But his summer of romance takes an unexpected turn when Kenji receives a complex math riddle on his cell phone, and solves it without a second...
16) Mindbending
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In this episode of Dara O'Briain's Science Club, the team explores the human brain, with segments on optical illusions, human-computer interactions, mindreading via brain scans, and collective behavior. Entertaining and thought-provoking, Dara O'Briain's Science Club combines lively studio discussions featuring some of the world's most eminent scientists, with exciting experiments, studio demonstrations and film reports of cutting-edge science stories....
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Viewers discover the many valuable yet routine tasks that computers are regularly performing. These include word processing, draw/paint programs, spreadsheets, inventory control, billing, check writing, CAD, CAM, computer analysis, and many others. And computers are often just as useful in the home as they are in business and industry. For many, a personal computer will become as indispensable as the kitchen sink.
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"Three Carleton college students take on the challenge of ditching all computers to see how their academic, social, and work lives are affected. No Facebook. No e-mail. No word processing. How will they get their work done? Will they cheat? Who will survive the longest? This film follows Andrew, Caitlin, and Chel as they learn to interact with themselves and with others in ways we have largely forgotten."--Container & website www.disconnecteddocumentary.com....
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Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other nondesigners may be more important than the designs themselves. Because if you can't get their support, your work will never see the light of day-- no matter how good it is. This practical guide focuses on principles, tactics, and actionable methods for presenting your designs....