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"A riveting story of what it means to be human in a world changed by artificial intelligence, revealing the perils and inequities of our growing reliance on automated decision-making On the surface, a British poet, an UberEats courier in Pittsburgh, an Indian doctor, and a Chinese activist in exile have nothing in common. But they are in fact linked by a profound common experience--unexpected encounters with artificial intelligence. In Code Dependent,...
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After the premature death of Matthew Sobol, a legendary computer game designer, a daemon that he designed to dismantle society and bring about a new world order is activiated and it's up to an unlikely alliance to decipher Sobol's intricate plans and wrest the world from the grasp of his computer program.
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"Murderbot returns in its highly-anticipated, first, full-length standalone novel, Network Effect. You know that feeling when you're at work, and you've had enough of people, and then the boss walks in with yet another job that needs to be done right this second or the world will end, but all you want to do is go home and binge your favorite shows? And you're a sentient murder machine programmed for destruction? Congratulations, you're Murderbot....
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Sci-fi’s favorite antisocial A.I. is back on a mission. The case against the too-big-to-fail GrayCris Corporation is floundering, and more importantly, authorities are beginning to ask more questions about where Dr. Mensah's SecUnit is.
And Murderbot would rather those questions went away. For good. --
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In "Alone Together," MIT technology and society professor Sherry Turkle explores the power of our new tools and toys to dramatically alter our social lives. It's a nuanced exploration of what we are looking for--and sacrificing--in a world of electronic companions and social networking tools, and an argument that, despite the hand-waving of today's self-described prophets of the future, it will be the next generation who will chart the path between...
9) Mindbending
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In this episode of Dara O'Briain's Science Club, the team explores the human brain, with segments on optical illusions, human-computer interactions, mindreading via brain scans, and collective behavior. Entertaining and thought-provoking, Dara O'Briain's Science Club combines lively studio discussions featuring some of the world's most eminent scientists, with exciting experiments, studio demonstrations and film reports of cutting-edge science stories....
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Usability.gov is the leading resource for User Experience (UX) best practices and guidelines, serving practitioners and students in the government and private sectors. The site provides overviews of the user-centered design process and various UX disciplines including related information on methodology and tools for making digital content more usable and useful.
12) Finch robot 2.0
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The Finch Robot 2.0 is a programmable robot that brings computer science to life by providing students from kindergarten to college a hands-on representation of their code. The Finch includes icon-, block-, and text-based programming options. Icon-based coding works well for pre-readers in grades K-2. Kits brought to you by grant funding of the PENCIL LP STEAM Lending Library. Recommended Grade Level: K-12+
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It has a dark past - one in which a number of humans were killed. A past that caused it to christen itself Murderbot. But it has only vague memories of the massacre that spawned that title, and it wants to know more. Teaming up with a research transport vessal named ART (you don't want to know what the A stands for), Murderbot heads to the mining facility where it went rogue. What it discovers will forever change the way it thinks...
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"If you're like most people, you probably believe that humans are the most intelligent animals on our planet. But there's another kind of entity that can be far smarter: groups of people. In this groundbreaking book, Thomas Malone, the founding director of the MIT Center for Collective Intelligence, shows how groups of people working together in superminds--like hierarchies, markets, democracies, and communities--have been responsible for almost all...
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"This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving,...
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Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research is about asking more and better questions, and thinking critically about the answers. It's something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most...