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In a walled city of a mile-high iron guild towers, many things are common knowledge: No book in any of the city's libraries reveals its place on a calendar or a map. No living beasts can be found within the city's walls. And no good comes to the guilder or foundling who trespasses too far from their labors. Even on the tower rooftops, where Errol Thebes and the rest of the city's teenagers pass a few short years under an open sky, no one truly believes...
3) Fly by night
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A twelve-year-old orphan, Mosca Mye, and her homicidal goose, Saracen, travel to the city of Mandelion on the heels of smooth-talking con-man Eponymous Clent, driven by her love of language to find a better life.
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When I found myself facing down the scariest black-magic felon in the city, practically daring him to abduct me, I had to wonder exactly how I ended up here. It all started when I accidentally landed a job as a bartender-but not at a bar. At a guild, populated by mages, sorcerers, alchemists, witches, and psychics. Good thing this lame-o human is adaptable, right? Then my favorite guild members-three sexy, powerful, and intermittently charming mages-asked...
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Three months ago, I landed a job as a bartender. But not at a bar--at a guild. Yeah, the magic kind.
I'm not a badass mage like my three smokin' hot best friends. I'm not a sorcerer or an alchemist, or even a wussy witch. I'm just a human, slinging drinks like a pro and keeping my non-magical nose out of mythic business. Seriously, I know my limits.
So why am I currently standing in a black-magic ritual circle across from a fae lord?
Somewhere...
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"As a guild bartender, I can handle pretty much anything--mages, sorcerers, witches, the occasional demon. But show me anything family-related and I'd rather run for the hills. It doesn't even have to be my family.So I have no idea why I thought spending the holidays with Aaron's mom and pop was a good idea. Meeting his famous parents is already terrifying enough, but I've got a bigger problem. Students of his family's renowned mage academy are being...
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"Rule one: Don't look at the demon. When I arrived at my uncle's house, I expected my relatives to be like me--outcast sorcerers who don't practice magic. I was right about the sorcery, but wrong about everything else. Rule two: Don't listen to the demon. My uncle chose a far deadlier power. He calls creatures of darkness into our world, binds them into service contracts, and sells them to the highest bidder. And I'm supposed to act like I don't know...
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Someone wants to kill Mari, a young steam mechanic in the guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization and that mages really can alter reality for short periods. Someone also wants to kill Alain, a young mage who has learned that mechanics are not frauds, as his guild teaches, and that mechanic Mari is the only person who can prevent the oncoming disaster. Narrowly...
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The epic series, The Pillars of Reality, reaches its exciting conclusion. The Great Guilds, fearing the loss of their control of the world of Dematr, have gathered their power and joined it with the relentless legions of the Empire. The full might of that host will fall upon the fortress city of Dorcastle. If Dorcastle falls, the revolt led by Master Mechanic Mari and Mage Alain will fail, and their world will soon descend into chaos.Only Mari, believed...
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For centuries, the two Great Guilds have controlled the world of Dematr. The Mechanics and the Mages have been bitter rivals, agreeing only on the need to keep the world they rule from changing. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind her to stop the Storm, but the Great Guilds and many others will stop at nothing to defeat her. Mari...