Frank Welker
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When the Justice League goes missing and villains overrun Metropolis, there₂s only one team that can solve this mystery: Scooby-Doo and the gang! But wait, there's a new dog in town, Krypto, Superman's Superdog with Super Powers. Mystery Inc. will need all the help it can get when phantoms menace the Justice League's headquarters. And has Lex Luthor finally gone straight? Or is he in cahoots with The Joker and Harley Quinn? The DC Super-villains...
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Get ready for another fast-paced, exciting excursion into the Bible from the producers of "The Amazing Book" and "Bullfrogs and Butterflies." In "The Amazing Miracles", Doc, Rikki, Revver, and friends find themselves in cat-astrophic trouble when Revver launches a new airplane and accidentally buzzes Giant Cat out of his Catnap. The giant feline captures Doc and things look pretty hopeless – or do they? Through catchy songs and colorful animation,...
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Watch… listen… sing along! "The Amazing Sing Along" is jam-packed with musical and visual entertainment that inspires children to "take a good look at The Good Book." Join Revver, Rikki, Doc Dickory, and a host of colorful friends as they share a lineup of delightful songs that includes Grammy nominees from the award-winning" Amazing Bible Series." This cherished collection of treasured tunes is comprised of twelve favorites, including: the fun...
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In this fun-filled, animated adventure form the creators of the best-selling video "The Amazing Book", the excitable Revver and feisty Rikki are tired of being kids because, "being a kid is nothing important." So, Doc Dickory and Dewey bring the children of the Bible to life through story and song. When Rikki and Revver learn that a small boy saved Israel from defeat, a little girl taught Jesus' disciples about faith, and kids encouraged a nation...
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In "The Amazing Book", the creators of Music Machine and Bullfrogs and Butterflies present a captivating way to teach children about the world's best-selling book, the Bible. Your children will delight in the exciting animated adventures of Doc Dickory, Revver, and their "book mole" friend Dewey Decimole, as they explore God's Word and discover why its authors, books, history, and stories are so important. They'll also sing along to upbeat, catchy...
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Dr. Claw, frustrated at the poor quality of MAD agents, goes to ask the help of a very old Sicilian don, the Great, Great Godfather. But GADGET proves more than a match for the Sicilian and his four sons. Eugene, is almost as goofy as GADGET, as he leads them on a pursuit through a fishing trip, a restaurant, a souvenir shop and a construction site, as they try to eliminate our GADGET. The police arrive just in time to arrest the don and his sons....
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When Quimby learns Thelma is being sent back to ancient Rome to learn the Secret of Roma ÄÄ inscribed on a mosaic at the Forum Ä- he sends GADGET to stop her in the time machine. GADGET is also anxious to meet his ancient Roman relative, Gadgetorum. First stop is the Coliseum, where our heroes turn a gladiatorial battle topsy-turvy, leaving the lions with egg on their face.
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Dr. Claw plots with Dr. Noodleman to dismantle Gadget of his gadgets with the aid of various vintage hospital surgical tools. Quimby arrives to warn Inspector Gadget of the MAD plot. Meanwhile, as Capeman is swinging from a trapeze that Gadget rigged, a MAD device snaps the ropes sending Capeman flying into the bushes. Gadget calls for an ambulance which turns out to be from MAD. Gadget rides with Capeman as they are brought to Dr. Noodleman's clinic....
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GADGET has ordered a new watch. He gets his orders from Chief Quimby that MAD is unleashing weapons disguised as novelties. Dr. Claw is working with his old mentor, Les Renown, on a plot to do in GADGET. Les recruits his fellow old bad guys, who pretend to be GADGET'S fan club. In the end, of course, GADGET emerges triumphant, through no fault of his own.
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Pets owned by the city’s rich and famous are disappearing and Inspector Gadget’s job is to investigate and locate the missing pets. MAD magician, the Great Wambini is inviting the missing pet owners to a séance. For a fee, he agrees to offer his services to find the missing pets and return them to their rightful owners.
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As Inspector Gadget is washing the Gadgetmobile, he promises to teach Capeman the rules of crime fighting. Chief Quimby arrives to inform Inspector Gadget of MAD's eighth anniversary to be celebrated with eight bold crimes. MAD agents engage in a series of robberies throughout Metro City. Each time they leave behind another candle. As Gadget arrives at the scene of each crime, he invariably mistakes the victims for MAD agents and allows the real...
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Chief Quimby reveals to Inspector Gadget a MAD plot to steal Metro City's gold. Inspector Gadget is instructed to proceed to the mint and stop the robbery while Penny and Brain follow. As Inspector Gadget and Capeman pull up to the mint to investigate, Brain climbs to the roof and discovers that all the mint's gold has been stolen and a bomb has been planted.
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Gadget is planning a trip on the Oriental Express Mystery Tour Train and is warned by Quimby about a MAD plot to kill him while aboard. Dr. Claw has hired Professor Shieskopf who invented The Grappler, a powerful eight foot creature who mangles and eats steel and metal.
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With a black box controlled by his console, Dr. Claw schemes with the twin scientists, Null and Void, to intercept Metro City's bank transactions by manipulating their satellite transmissions. Meanwhile, MAD agents are at work at the space center placing crazy gas in the satellite repair crew's oxygen tanks, causing them to hallucinate monsters.
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Quimby informs Gadget that ghosts are in the homes of Metro City's most distinguished families and a MAD plot is suspected. Dr. Spectrum tells Claw that the ghost globules are working and the only way to get rid of them is to spray them with rancid cooking oil. They have started a business as "ghost catchers."
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Dr. Claw hires Dr. Shieskopf to invent a shrinking ray gun to shrink Inspector Gadget down to the size of a mouse. Quimby orders Gadget to investigate a suspected MAD plot at the Eccentric Invention Convention. Once there, Gadget and Capeman observe Shieskopf's display of exotic technological marvels. As Shieskopf demonstrates his inventions for Gadget, he shoots him with the ray gun shrinking Gadget to dwarf size. With Capeman's help, the ray...
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INSPECTOR GADGET and Capeman have been testing out their new invention, the Gadzooka (a bazooka that shoots acid sour cream). Claw and Madcat, wanting to eliminate our heroes, convinces Spuds Malone, the mini-minded creator of the ultimate weapon, the Red Rose, to quit his job as a cook at an old folks home and finish off GADGET.